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Senior Producer - Game Innovation

Hard Rock Digital · United States

Full-timeStaff+

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About the Role

What are we building?Hard Rock Digital is a team focused on becoming the best online sportsbook, casino, and social gaming company in the world. We're building a team that resonates passion for learning, operating, and building new products and technologies for millions of consumers. We care about each customer interaction, experience, behavior, and insight and strive to ensure we're always acting authentically. Rooted in the kindred spirits of Hard Rock and the Seminole Tribe of Florida, Hard Rock Digital taps a brand known the world over as the leader in gaming, entertainment, and hospitality. We're taking that foundation of success and bringing it to the digital space - ready to join us? Our Games Studio is building the next generation of in-house casino content, and we are changing how that content gets made. We are building an AI-assisted development pipeline to design, build, and ship games faster, and using it to go after formats the floor is not saturated with: Crash, Plinko, Mines, arcade-style games, skill-adjacent experiences, and formats that have not been invented yet. Two things at once: a new method for making all our games, and new kinds of games to make with it. What's the position?We are looking for a Senior Producer, Game Innovation to own two things for Hard Rock Bet Casino: the AI-assisted pipeline we use to build games, and the roadmap of new game types we build with it. Reporting to the VP of Casino, you will help build and lead this effort on our team. You will operate like a founder inside HRD: standing up the pipeline that builds our games, spotting emerging game mechanics, prototyping fast (napkin to clickable to playable in weeks, not quarters), partnering with internal studio talent, engineering, and outside collaborators, and bringing games to market that give players something they cannot get anywhere else. You will be measured on shipped product, player engagement, and whether we are creating new categories and a repeatable way to build them. Key Responsibilities • Own the method and the roadmap. Drive the AI-assisted pipeline we use to build games, and the portfolio of new formats we build with it: Crash, Plinko, Mines, arcade and skill-adjacent games, and brand-new concepts. Decide what we build, what we kill, and what we learn from. • Prototype fast. Get ideas in front of real players quickly. Use modern tooling (vibe-coding, AI-assisted prototyping, off-the-shelf engines) to compress time from concept to playable. Perfection is the enemy of shipped. • Hunt outside the casino bubble. Track what's working in mobile gaming, social/casual, Web3-adjacent formats, Twitch-native mechanics, and arcade classics, then translate the best ideas into regulated, monetizable experiences. • Run production end-to-end. Write sharp product requirements, manage math and mechanics design, drive art/sound/UX decisions, coordinate engineering and QA, and ship. You're the producer, the PM, and the creative lead rolled into one. • Build the pipeline, not just the game. Partner with engineering to stand up a real development pipeline for these games: a shared project with version control and CI/CD, fast iteration, a playable build the team can open from a link, and the path through our RGS to a certified, live title. You will not write the production code, but you will scope it, work shoulder to shoulder with an engineer, and own getting a game from prototype to shipped in a regulated environment. • Partner, don't posture. Work closely with internal studio, platform, compliance, marketing, and third-party studios. Bring the team along, but keep the bar high on speed and quality. • Own live performance. Monitor how new formats perform post-launch. Iterate on math, lobby placement, promos, and feature variants. Kill what doesn't work; double down on what does. • Be a thought leader internally. Help the rest of the business see what's possible beyond slots. Bring provocations, not just status updates. What are we looking for?This role is deliberately not a "senior slots producer." We want someone who is allergic to the "this is how casino has always done it" mindset and who gets energized by the blank page. The ideal candidate: • Has 5+ years producing or leading product on interactive games: mobile, PC, console, web, arcade, or social/casual. Casino experience is a plus, not a requirement. In fact, a non-casino background is actively valuable here. • Has shipped. Multiple titles, features, or live-ops releases you personally drove from zero to player. Prototypes and side projects count. • Is a builder, not just a manager. Comfortable in Figma, Miro, spreadsheets modeling game economy, and modern AI-coding tools. Bonus points if you've vibe-coded a game in a weekend. • Is technically savvy. You do not need to be an engineer, but you need to hold your own with one: understand how a game client and a back-end game server fit together, reason about RGS and RNG integration, and help design and stand up t

Hard Rock Digital has 1 open position on Remote Vibe Coding Jobs.

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