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Game Director - Vibe Coder

Timedrift · Anywhere

Full-timeJunior

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About the Role

A note before you apply This role is intentionally narrow. If you're looking for a stable role, a traditional studio environment, or a structured learning path, this will not be a good fit. If you're already building games on your own and looking for leverage, ownership, and a different way of working, it might be. We want to be very explicit about what we're looking for so all parties understand up-front. What we're hiring for We're hiring a Game Director that will leverage AI tools to build a single game project at a time, with high autonomy and meaningful ownership in the outcome. We highly value game design taste and vision in how you scope, organize, and execute a project. This is not a junior role and not a training position. We're only interested in people who are already trying to build games on their own - whether those attempts succeeded or failed. If you haven't already built at least one game or serious prototype, this role won't be a fit. Compensation Monthly pay: up to $5,000 USD Backend: revenue share in the game you work on We deliberately cap monthly pay. This keeps burn low and allows us to take more shots on individual creators. In exchange, you gain ownership and meaningful backend participation if the game performs. If you are primarily optimizing for salary, this is not the right role. If you are excited by the idea of trading short-term income for long-term ownership, we're aligned. How we expect you to work This role requires you to be self-directed and comfortable operating without step-by-step instruction. You will: Own a game project end-to-end Make design and technical decisions quickly Iterate fast and discard work when needed Use feedback, not permission, to move forward We care more about velocity and judgment than polish early on. Our expectations around AI We are not looking for someone who is simply "open to using AI" or curious about it. We are looking for someone who is already using AI as a core part of their workflow. This means: You actively delegate meaningful portions of work to AI (code, debugging, planning, writing, iteration) You experiment with different tools, models, and workflows on your own You think in terms of leverage, not convenience You are trying to multiply your output, not just speed up existing habits If AI is something you plan to explore after being hired, this is not a fit. Minimum requirements You should apply if all of the following are true: You can show examples of games or serious prototypes you've built You are comfortable with low monthly pay in exchange for backend ownership You are already using AI deeply in your development process You can work independently and make decisions without constant direction Why this role exists The cost and structure of game development are changing. One motivated creator using modern tools can now do work that previously required a full team. This role exists to support that kind of creator with: AI tooling Runway Structure Feedback Shared upside If that's how you already think about making games, we should talk. Pay: Up to $5,000.00 per month Application Question(s): Describe how you used AI in your most recent project. Be specific about what you delegated vs. what you did yourself. In a Mario game, what actually happens when the player stops and turns? What elements exist in this player interaction? Link 1-3 games or prototypes you've built. For one, briefly explain what you personally did and what you would change if you had another week. Work Location: Remote

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